Cw the game 318


















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Dismiss Closings Alerts Bar. By Kristen Payne. Published: Dec. Share on Facebook. Email This Link. Share on Twitter. Rather than been limited to 4 lives you are limited to X tonnage over the match. So if you had a drop deck of say either an Atlas and a locust. And the tonnage for the match was say You could drop in the atlas twice in the same match or drop in the locust 10 times. This also allows people to pick the mech for the environment on a random map. Edited by Greyhart, 11 July - AM.

Nope, they need to stay separate, no integration. Posted 11 July - AM I would like to see dropdecks get included in quickplay, especially now that trial mechs are generally decent. Posted 11 July - AM The hook or hooks of CW ought to be about an immersive environment planets and the map ought to actually do something other than just be the pretend place we fight where team play is at a premium hard mode , and where team play and efforts at team play is rewarded.

Right now we barely have one of those three things. Combining CW with QP will do nothing to change that lack of engagement. Your proposal moreover, would take what little emphasis there is on team play now, and chuck it right out the window.

I shudder to think of a bunch of randos with 4 Atlases, 10 Locusts, and every one else with whatever number of mechs in between trying to play together in a concerted effort. Posted 11 July - AM Just link it. Make factions mean something, even if QP inclusion is a must. Of course, PGI will have to make tons of modifications to the QP MM just so it will not be exploited in many ways, or become plain silly.

It would mean the death of current CW bucket, but is it really that much of a loss? Opinions would be split on that one. Posted 11 July - AM AssaultPig, on 11 July - AM, said: I would like to see dropdecks get included in quickplay, especially now that trial mechs are generally decent.

Implementing various game modes with different conditions and different impact on Inner Sphere Map into a single megaqueue with checkboxes for game modes like we had before would make game much more solid and immersive.

If PGI didn't go for that idiotic counter-strike-like no-respawns thing, everything would be thousands time easier. And objectives could also make sense if spawns weren't so limited.

But since PGI wants counter-strike with robots instead of tactical battletech game, we will never see a real variety of game modes and immersive FP because «too many buckets, too broken matchmaking». Posted 11 July - AM Greyhart, on 11 July - AM, said: so if CW has to be with fully skilled drop decks what is the personal advancement reason to play?

You drop in the same mech and play until one team destroys the base or time runs out. Change rewards accordingly so it doesn't become a 15 minute farming fest. Lots of players have sufficient skills to play trial mechs regularly. I lack that skill so I don't do that. I lack skill overall so when I do play CW I play with a group of players who can and are willing to help me counter my shortcomings and get better.

And there is your "personal advancement reason": improving your skills and learning how to be part of a team and then together raise each other's level of play. If you want a "bigger picture" aspect for your "personal advancement reason" to play: it is merely to win the match, win the planet and then go on to dominate the inner sphere for your clan, defend your house, or get paid.

One's personal motivations for even bothering with CW in the first place dictates which of those reasons is relevant to you. I am not going to gain anything for that mech and I don't feel like I am involved in a story and whilst the mechs look nice I am not overawed by the scenery.

I see no pressing need to get better at shooting robots in a game, I certainly am not putting hours and hours into a game to learn the maps and improve my twitch reflexes and ability to distinguish a grey smudge of scenery from the grey smudge of a mech so I can shot it from a stupid distance. There's no reason what-so-ever to drop solos in with premades, other than PGI is too lazy to make FW appealing enough maintain a population that can fill out two queues.



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