For some specific guidance for raiding guilds and loot distribution, see the Loot Distribution System wiki page. No matter what type of guild, you should have something fun planned for your guild almost every day. Make sure your guildies always have something fun to do. You have policies — make sure you enforce them.
If that person is making the game less fun for everyone else in your guild, he or she needs to go. Guild leaders get burnt out much faster if they try to do everything themselves. Put together an active team of officers from your veteran guildies and train them to take on some of the work.
Possible positions include:. Make sure you mix things up occasionally and do something new. This is especially pertinent to raiding guilds who have to focus on one raid for many weeks to complete it. At least one day of the week, do something else that is fun, even if it is a different raid.
A guild leader should cultivate relationships with other guilds. Knowing the other major guild leaders on your server can help you in many ways. One of the most important things you can learn from other guild leaders is the dirt on any incoming members that were in those guilds. You can also make alliances with other guilds for the purposes of raiding, PvP, or other activities. There can be a lot of tension between guild leaders, so remember to always act respectfully and calmly, even if the other leader does not.
News travels surprisingly fast in WoW, especially if you have become a major guild. You always want to come out as the calm and cool one in any conflict — guild leaders are also diplomats. Never be afraid to ask for input from your guildies. They can tell you if they are bored with something, or if there is something new they want to do. They can tell you if something you planned was particularly fun and should be done again. Always keep your finger on the pulse of your guild — it will alert you to problems early and help you make it an even better place to be.
What do you do when things go wrong? Because they WILL go wrong, its a fact of life. A guild is a complicated system, with many parts, and at any given time something can happen to throw things out of wack. This section will talk about some possible problems and how to deal with them. Whether you are on the giving or receiving end of this transaction, there is often trouble.
There are some situations where a guild leader wants to step down, either temporarily or permanently. No matter what the situation is, always assume that he or she will come back to the guild or the game, and have a plan for it!
If you are leaving the guild or the game, be sure to transfer leadership to one of the senior officers. It is very damaging to your reputation not to mention hurtful to the guild to leave without appointing a new leader. This is essentially a guild killer, since no one can make important changes without the guild leader position.
If your old guild leader left without transfering leadership and you are seeking to take the reins, do your best to contact the old leader and get them to appoint someone. Without the guild leader rank, you cannot change permissions and are stuck with whatever permissions you had before he or she left.
The best thing to do is hold a large guild meeting, find out what everyone wants to do, and if possible have everyone transfer to a new guild. There are times when a leveling guild wants to become a raiding guild, or a hardcore raiding guild goes casual.
These times of transition are difficult for everyone involved, but are often better for the guild as a whole. First, make sure there is a majority who desire the change. If it is only a small group, it may be best for those people to part ways and join another guild or create their own. Or they can simply have a small group within your guild that focuses on this other activity, but remains with the guild for social reasons.
Second, try to make the transition gradual. Start with one or two days a week and work up from there. Finally, make sure your policies are clear and try to change them as little as possible — but DO change them if they are broken!
Start with something simple, such as need over greed or suicide kings, before jumping into a full-fledged DKP system. One of the more ugly problems a guild can face is when a portion of its members leaves together to form a new guild. If the people who left acted honorably, try to curb as much of the bad feelings as possible and maintain a good relationship with the old guildies. If they did not act honorably lying to guild members to get them to leave, etc , warn your guild members and any allied guilds about them.
Whatever the case, no matter how bad the other guild acted, always try to deal with them calmly and maturely. As a guild leader, you are a diplomat — if you are calm in the face of adversity, you will gain respect. Your interactions with guild members are as real as your interactions with friends in the real world.
You are all here to have fun, so keep that in mind! People come and people go from guilds. But if you are honest and respectful, it is doubtful that your guild will ever fully dissolve as long as you are putting energy into keeping it going. Hmmm… this guide is stillHmmm… this guide is still useful from a community management point of view, but we need some guides on guild leveling, achievements, perks, etc.
For new guilds I still think a website provider catering specifically to guilds is probably best. If you have any specific suggestions, I would be happy to add them.
Well…Hello, I found your guide very good, although i also found it very slow. I have a very good mind on guilds, and has run some very good guilds, although on my realm Hellfire I have found starting a new level 80 only guild is very hard. So maybe add something on that, to help people with that too.
GL absence IS very hard on a guild … hopefully the officers step up and make the guild « livable » or sometimes even better in the transition. Heh, excellent. There areHeh, excellent. Loot System GuideWe started a wiki page for loot systems. I would like to write aI would like to write a guide with you, hehe.
And in DKP systems in particular there are thousands of variations. Or maybe that belongs to a separate guide? I updated the guide to include a « troubleshooting » section as per your suggestion CNyfalt, again thank you very much!
Great Idea! Our old guild wanted to start raiding, then the GL went awol. We formed a new guild to start raiding — then that GL left for Age of Conan. I and two others received joint leadership of the guild. But the old GL returned, and it was somewhat ackward after that. Anyways, I will definitely add a bit on that to the guide. Some suggestion for additions: — Discussion about handling absences and transfer of guild leadership.
Some of the guilds I have been in have failed due to GL absence. Thanks : Thanks Jame! Site web. Enregistrer mon nom, mon e-mail et mon site dans le navigateur pour mon prochain commentaire.
Register or Sign in. Toggle navigation. Guide to a Successful Guild. Before creating a guild Before you do anything, ask yourself very seriously whether you want the responsibility of running a guild.
Starting your guild Getting a guild off the ground can be very difficult. What kind of guild will you run? Here are some types of guilds and descriptions of each: Social Guild: Social guilds exist so that players can find other cool people to interact with.
While members may run instances, PvP, or even raid together, that is not the point of the guild and the guild policy will not revolve around that. Social guilds are usually pretty big, but GLs of social guilds need to be careful of who they invite — a bad apple can ruin a social guild. These guilds may raid, PvP, or run instances together as well. They are usually very exclusive and careful of who they invite. Leveling Guild: These guilds exist for the sole purpose of helping lowbies level up.
This can be approached by having lots of lowbies who group together, or by having higher level people who help run the lowbies, in exchange for help running their alts. Leveling guilds are usually quite large, to have a big pool of helpers to draw from.
They may run twinks through low level instances to help gear them up as well. These guilds may be large or small, depending on what types of PvP they do. These guilds bring people interested in role-playing together, and often organize group role-playing events.
These guilds can be large or small, depending on the type of experience desired. Raiding Guild: While all the other activities listed thus far can be completed without a guild, raiding end-game content essentially requires a guild.
Raids require planning, research, and teamwork to be successful. Raiding guilds usually have at least 30 very active raiders, and often even more casual members. Raiding guilds require a lot of maintenance and policy-making, since people want to know the rules for how raids are set up, led, and how they get gear.
In addition, raiding guilds vary in their seriousness from casual raiding to hardcore raiders who raid every single day. Pre-charter recruitment Now that you know what kind of guild you want, you should try and find ten people who want to join your guild before you actually create it. Signing the charter Thanks to your pre-charter recruiting, you should already have 10 people to sign your guild charter. Guild Bank Having a guild bank is very useful, for many reasons.
Website and forums Having a website and forums can assist a guild in communication and planning events. Funding Funding these features is a bit much for one person — all together a website and voice server can set you back fifty dollars a month, depending on the features in each. Growing your guild So now you have a guild with at least ten people in it.
Methods of recruitment There are a lot of options for recruitment. Trade channel Recruiting in the Trade channel is a two-edged sword. General channel Recruiting in this channel has the same pitfalls as the Trade channel. Realm forums The realm forums are different from recruiting in public channels.
PuG recruitment Recruiting people from PuGs that went well is an excellent way to grow your guild. Friend of guildies By far the best form of recruitment in terms of weeding out bad people, recruiting friends of guild members gives you a first hand experience of what the potential member is like. Events Holding fun events that are open to anyone on the server is a great way to raise awareness of your guild and to show people that you are a fun place to be.
Deciding who to invite The truth is, guilds who invite anyone who ask inevitably fail unless they judiciously kick bad members. Application Having those who want to join your guild fill out an application is an excellent way to weed through people.
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